I am a senior 3D artist with over 12 years of experience creating models and materials/textures for games. Well versed in creating hero and modular assets, tiling textures, trims, environments (block out to completion) as well as hard edge modeling for weapons, vehicles, and environments. I have a great deal of experience with both hand painted textures as well as the PBR texturing method (high to low baking, material creation, texturing painting).